
Senior UX Designer, Browser Toolbar
Permission to Interrupt
Senior UX designer at Amazon in Seattle, selected from more than two thousand candidates. The product was a browser toolbar — a category built on interrupting people — that surfaced Amazon’s daily deals and quietly found you a cheaper match while you shopped on somebody else’s site. The Firefox plugin reached 250,000 downloads.
A browser toolbar sits on the same strip of screen all day, on every site, whether or not it has anything worth saying. That is the entire design problem. The moment it does have something — a lightning deal with fifty-three minutes left on it, a camera twenty dollars cheaper than the one on the page in front of you — it has to say so without becoming the thing people uninstall. Everything I drew for that product was a rule about when to speak and when to stay quiet.
The deals half was specified the way you would specify a machine: page by page, in pencil, version after version through the spring of 2011. The initial state. The alert sliding in from the right-hand side. The popover of Gold Box tiles underneath it. What happens when the customer ignores all of it. The rules got very specific, because vagueness in a product like this is what turns it into a nuisance. The alert pane does not move while the cursor is over it. It slides back out after fifteen seconds. If a second alert arrives before the customer has clicked, the new one pushes the old one out. Close the popover, reopen it, and the tiles are exactly where you left them. Each of those is a decision not to take attention that was not offered.
Then the same specification again as a wireframe, with seven numbered click targets and no ambiguity left anywhere in it — down to what the first carousel dot does, which is nothing, because it is the view you are already looking at. Naming that as a behaviour is the difference between a spec and a wish.
The other half was harder, and it is the half I am still proud of. It detected that the product on the page you were reading — someone else’s store, someone else’s customer — was available cheaper on Amazon, and told you. Done badly, that is the single most obnoxious thing software can do. I drew the assertive version, and then argued against it in my own margin: if it is too intrusive, do not prompt the popover at all, and let a badge and a colour change on the search button be the only things asking for attention. That note is the whole job in one sentence.
I left the staff role in May 2011 to come home to my family, and kept designing for the same product under contract into 2012 — the search auto-suggest, the app icons, and finally a Windows 8 “Metro” version, drawn in ink in March 2012, seven months before Windows 8 shipped. That last one was designed to spec and never built. It is here because the thinking in it is good, and because a concept you can read is worth more than a shipped thing you cannot.
I — The Rules of Interruption
Deal UX, drawn across March 2011 as a numbered pencil document and resolved into a wireframe.






II — Cheaper, Somewhere Else
Assist UX, May 2011. The toolbar recognises the product you are looking at on another retailer’s page and knows Amazon has it for less. The design question is not whether to tell you. It is how loudly.



III — A Second Life on Windows 8
March 2012, under contract, and a change of instrument: pencil out, ink in. Microsoft’s “Metro” language was new and the toolbar had to become a full-screen application in it, seven months before Windows 8 reached the public. Designed to spec; not shipped.





